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GarGot

GarGot

GarGot

Virtual Restaurant was an interactive virtual culinary experience developed as a standalone application. Built using the Unity game engine, the project invited users to step into the role of a virtual chef. The core of the application was a dynamic system where users could browse a kitchen stocked with a variety of ingredients, select their favorites, and custom-build their own meals, with a special focus on crafting the perfect pizza. The goal was to create an engaging and fun simulation that gave users creative control over their virtual dining experience.

The application's gameplay loop was centered on customization and interaction. Users could drag and drop toppings, choose different sauces, and assemble their pizza in a visually appealing 3D environment. Once their creation was complete, they could finalize their order and watch a fun animation of it being delivered to their location on a map. To add a layer of depth and monetization, the app was integrated with a secure bank gateway, allowing users to purchase premium or exotic ingredients to further enhance their culinary creations.

From a technical standpoint, the entire application was developed in C#, leveraging Object-Oriented Programming (OOP) principles to ensure a clean and scalable codebase. Each element—from the individual ingredients and recipes to the user profiles and payment processes—was structured as a distinct object, making the system modular and easy to maintain. This project was a practical exercise in combining game development with core software engineering concepts, resulting in a fully interactive and feature-complete virtual restaurant simulation.

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